#include "Skeleton.h"
#include "File.h"


void Skeleton::Load(const std::string& Filename)
{
	File myFile;
	myFile.OpenRead(Filename);

	std::string Line;
	myFile.GetString(&Line);
	int exporterVersion = ToInt(Line);
	myFile.GetString(&Line);
	int NumOfJoints = ToInt(Line);

	while(myFile.GetString(&Line))
	{
		//get name of bone
		std::string name = Line;

		//get TransformationMatrix



	
	}


}